Immersive visual and audio world in 3D

Type de publication: 
Conférences internationales avec actes
Année de publication: 
Informations sur la conférence/revue: 
CGames'06, proceedings of CGames 2006 conference
Références complémentaires: 
nov. 2006, Dublin, Ireland, pp. 159-164
Auteurs de l'équipe OUN: 
Auteurs exterieurs: 
P. Bouvier, P. Chaudeyrac, R. Loyet, F. de Sorbier

This article presents the approach we followed for the creation of our virtual reality room, both from the hardware point of view and the software one. Our main goal to build a virtual reality room as cheap as possible and easily transportable was constrained by our knowledge of the mechanisms of human preception. Like any virtual reality system, our room aims to immerse the user in a place where he will be able to feel the presence of the virtual objects and his self-presence in the virtual environment. To recreate this dual feeling of presence we use the less intrusive as possible sensory interfaces and the most natural and intuitive motor interfaces. We achieve this goal by diverting the user’s attention to the application itself. We present applications in various fields : art, games and archaeology.

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